Nintendo Delaying 64-Gigabyte Game Cards For Switch Until 2019
- Author: Joe Gonzales Dec 28, 2017,
Dec 28, 2017, 0:20
In a tweet, games analyst Daniel Ahmad said, "If a publisher wants to put a game on a 32GB cart on Switch it costs 60 percent more for them then it would for a 50GB Blu-Ray on PS4/Xbox One".
This might seem small, but it could have a big impact on the Nintendo Switch console and its games lineup next year: Without higher-capacity cartridges, it's going to be harder for developers to bring their top-tier, graphically-intensive titles to the Switch. Developers delaying games would not be the only issue, accord to a PC Mag report, this also could possibly mean that physical cartridges will also require large downloads just to play them or this could also mean you will see a lot more digital download only games hitting the Switch. Now, that date has slipped into 2019 amid "technical issues", reports the Wall Street Journal.
The Nintendo Switch has been one of Nintendo's biggest success stories, but it's not ideal. Switch game cards now support 32GB of storage, and they're able to easily hold games like Super Mario Odyssey and The Legend of Zelda: Breath of the Wild. For example, games like Doom require substantial download even if you buy a physical copy of the game and the entire game won't fit on a single cartridge. "Those publishers may wait for the 64-gigabyte card to release those kinds of games for the Switch".
The Wall Street Journal adds that some US -based publishers may hold off on bringing certain games to Nintendo Switch because of this delay. Currently, several USA -published games, such as DOOM, have circumvented data limits by requiring additional digital downloads for extra features. An eventual move to 64GB would allow for more data-intensive games. What no one predicted, however, was that it would go on to outsell the PlayStation 2 in terms of its first year's sales numbers.