UPDATE: Official Dota 6.78 Map download here.
- Mortar Team’s first three skills do nothing. Flash Bomb provides only an effect. Siege Form will crash the map if you buy an Orb Effect.
- Ghost Revenant’s Exhaustion – Actually is a global Thunder Clap.
P.S. None of this information is from beta version, it’s in the current public versions – it is made 100% accessible to the public. It’s ‘leaked’ because it wasn’t shown in the map and selectable, but it’s not leaked because it’s in the public versions. Anyone can read it if they know how to.
Here are the unlisted heroes along with their spell details which are waiting to be included in next version, DotA 6.78. If you are looking to play them, you can check the bottom of this post for map download.
1. Dragonhawk [Sissy]- Intelligence
Conjure Force: Deals 300 damage and ensnares units in about between 600 AoE radius for 4 seconds .
Arcane Seal: Silences enemy unit and amplifies the damage done. Similar to Skywrath Mage 3rd spell.
Thrust: Force staff push combined with heal, can be target on self/allies.
Divine Wrath: Targets a single ally and causes the caster to begin to channel. The targeted unit takes no damage for the duration of the channel. At the end of the channel, Dragonhawk gains a sub ability that allows her to launch a projectile that deals the negated damage in an AoE.
Target Divine Wrath (Divine Wrath’s Sub-Skill): Launches a missile in the targeted angle. Deals damage proportional to blocked damage. For best results, tank the fountain and then get a rampage.
2. Priest – Intelligence
Holy Shackles: Sends out beams of light to nearby enemy units in a chain effect.
Chill: Silences and deals damage to a single enemy unit.
Focus: Increases damage by 100 on an allied target for x attacks, but also lowers their movement speed.
Divine Intervention: Makes the targeted unit invulnerable. Similar to Divine Shield from Warcraft III.
3. Wyvern Outrider – Agility
Rushes towards target point up to x range away, but stops at the first enemy unit it makes contact with, stunning and dealing damage. This skill seems to be blocked by trees.
Wind Blast: Deals damage in a small AoE after a short delay based of a formula that seems to be partially derived off of the hero’s AGI.
Wind Barrier: Banshee’s Anti-magic Shell on a target ally as well as increasing their movement speed.
Prevailing Winds: Cyclones everything in the area of effect (except buildings). After the cyclone ends, friendly units gain bonus movement speed whilst enemy units are slowed. Wind Barrier seemsto apply some extra armor and attack speed based on some ability information.
4. Edgewalker – Intelligence
Death Watch: Targets an allied unit and places a buff on them for ~10 seconds. If the unit is killed by an enemy, the unit responsible for the killing blow takes damage and is stunned.
Reality Shift: Places a ward which causes nearby enemy units to become ethereal.
Fatal Attraction: Whenever Edge Walker casts a skill, all enemy units in an AoE of x are pulled y distance towards him.
Haunting Echos: This skill seems to passively spawn a wisp next to Edgewalker at intervals of x seconds. He can have up to a maximum of 3 wisps around him at a given time. Casting this skill destroys one of the wisps and silences and deals damage in a small AoE. The CD of this skill is very short, but it’s limited by the wisp spawns.
5. Ghost Revenant – Intelligence
Wraith: Puts the hero into the Ethereal state for x seconds, at the same time increasing MS. The skill can be cast again to end the Ethereal state early, although at max level the CD and duration of the skill seem to be the same, allowing for the skill to be on all time.
Blackjack: Fires 3 orbs in parralel line that each move at 800 units per second. These orbs deal damage and stunn any units caught at the tip of the AoE.
Miasma: Deals damage to all enemy units in an x AoE and applies a buff. This buff reveals invis units and deals damage over time (It’s essentially Dust with damage).
Exhaustion: Reduces the MS of all enemy units on the map to 100.
6. Mortar Team – Strength
Concussive Shot: Relevant information shows that it silences and slow enemy units.
Bomb Bomb: Unknown skill or incomplete skill
Flash Bomb: Relevant information shows it applies Drunken Haze that causes enemy units to miss 80% of their attacks.
Siege Form: A skill that toggles between two forms: base hero and Siege form. The toggle has a 4second CD. Reduces ms of the Mortar team to 100 but also increases attack damage by 50/100/150 and raises attack range to 1000/1250/1500. The Mortar Team can be made to attack ground, and all attacks hit in an AoE. When we tried to test orbs with this attack, the game crashed.