True Crime: Streets of L.A.’s map is actually really freaking huge it can easily take over half an hour to travel from one side of the map to the other.
The map is also replicated really closely (if not completely) on the city of Los Angeles down to the major streets and landmarks.
Take note also that the ingame map for True Crime: Streets of L.A. doesn’t display every single side-street like Grand Theft Auto’s ingame maps do and people should’ve probably took note of that before they voted in the poll.
The problem with having big maps like this in an open world game, any open world game; is that developers will tend to recycle objects such as buildings, quite extensively to save on disk space and problems such as a lack of vehicle and pedestrian variety (as well as vehicle density) is also quite noticeable.
I don’t think that Grand Theft Auto V’s maps will be quite as big as this though and it won’t be quite replicate the city of Los Angeles down to the main streets. No Grand Theft Auto game has replicated any real-world city and I hope that it remains this way.
As far as I see it, the bigger the map is, the less detailed it is going to be, and the less variety it is going to have and that was especially the case with True Crime: Streets of L.A. with repetition being a big problem with the game.
Another thing to take note is that True Crime: Street’s of L.A.’s map is 240 square miles as compared to GTA: San Andreas’s 13.9 square mile map.
I don’t think Rockstar North is a developer that would sacrifice game quality in favour for a ridiculously huge map that has vast empty (useless) spaces or areas that look exactly the same as other areas.
WRITTEN BY DTUMAN